In-development version 1.2 released!


At long last, Faraway in-development version 1.2 is finally here! This is a huge update to the game, which massivly improves a lot of aspects of the game. 

Thank you so much to everyone who has played and shared feedback - it is very appreciated. This has been a long time coming, and I hope you will enjoy this new update. As always, there might be bugs. Please report them on itch if you have the chance, so I can get it fixed as soon as possible.

Another note worth mentioning is that the versioning naming convention has changed a bit. I wanted to focus on just sticking to one "in-development" term, instead of "alpha", "beta" etc.


CHANGELOG:

  • Reworked GUI + support for 16:9 and 16:10 aspect ratios.
  • Brand new island to discover, with new unlockables, builds, items, animals & creatures.
  • Onscreen control help for menu / build / craft / inventory modes, for both keyboard and controller.
  • Cats are now introduced, which you can find in a certain place. Can be tamed as pets, and given orders and will defend you. They like to sleep on pet beds and really enjoy fish.
  • Electricity is introduced, which is unlockable as you progress. Connect different power sources to create electricity, and use it to power lamps or move items from one container to another.
  • Carpentry system overhauled, you can now customize textures of walls and flooring using a Trowel. You can use a new item called Mixer to change the textures for the Trowel.
  • Redesigned start island with new terrain.
  • Some builds may now be placed only on water.
  • Sprinting is introduced.
  • New stats: Comfort & Thirst.
  • Comfort gets filled up every time you sleep. Sleeping in better conditions (such as a bed over a shelter) grants you higher comfort. Increased comfort allows you to consume less food when sprinting and performing tasks.
  • Thirst is only enabled if you select hard difficulty when creating a world. Maintain your thirst by crafting different waterskins and filling them near water or at wells.
  • Weather system is introduced. Rain and thunderstorms may now appear.
  • Build mode now has four categories for builds. ‘Carpentry Tool’ is removed and replaced by ‘Carpentry Set’, which unlocks the carpentry category. ‘Cropbox’ is removed completely.
  • Ranged weapons are introduced, craft a bow and arrow to defend yourself from afar.
  • You can now build a cellar to your home, which allows you to have an underground cellar to build in.
  • Partial mouse support added (for menus). Can be turned off for fullscreen in options.
  • Added a tutorial map which introduces the basics of the game + more advanced systems.
  • Animated water tiles.
  • New music, sounds & ambience.
  • Clay added to random generation.
  • Structures added to random generation. This can be various things from enemy camps, treasure chests and questrelated structures.
  • Sharp Flint introduced, replaces flimsy flint axe. Craft it by standing near any rock on the map and using a flint in your inventory.
  • You can now move multiple items at once in containers.
  • Throwing an item into water will now destroy the item.
  • Night creatures now get hurt in the daylight.
  • New visual effects.
  • You can now walk behind most tall objects.
  • Trees and rocks now require multiple hits to be destroyed (but do not cost more to destroy).
  • Animals now have more movement phases.
  • Longer daytime, shorter night time. Sunrise has also been added.
  • Items now properly drop from the direction the player faces.
  • Save system redone. Now you can rename your saves, and an image will be saved with every save which you can see ingame.
  • Better collision for the map generator.
  • Datafiles are now more readable and customizable for modding the game + new storytelling objects for custom maps.
  • You can now sleep at sunset.
  • New items: Bow, Arrows, Upgraded Tools, Fish, Pumpkin, Birch Wood, Gem, Gold, Flowers, Paintbrush, Color Palette, Bait, Trowel, Mixer, Flowers, Clay, Waterskins, Leather, Nails.
  • New builds: Fish Trap, Refiner, Grill, Waterwheel, Compressor, Cable, Mover, Emitter, Wall, Floor.

BUG FIXES:

  • Performance fixes.
  • Spionglas will not view out of bounds anymore.
  • Animals should not stack up at the edges of the map anymore.
  • Animals now spawn near your starting point as well.
  • Fixed so you can craft in your inventory while near other interactable objects.
  • Fixed some language errors in hints.
  • Many more…

Files

faraway-linux.zip 72 MB
Version id1.2 build 1 Oct 03, 2023
faraway-macos.zip 79 MB
Version id1.2 build 1 Oct 03, 2023
faraway-windows.zip 71 MB
Version id1.2 build 1 Oct 03, 2023

Comments

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How to change men's skins?

I am guessing you mean how to change your in-game skin, you need to build a Dresser and use it to get a new random skin. There is no way to have custom skins at the moment.